Buddy was created based on real university students struggles.
Building the app began by gathering feedback from students on campus.
We conducted surveys that questioned the students study habits and
school background.
Contexts of use
To precisely define our target audience, contexts of use were created. Research on students gave feedback about their most common study spaces, tech habits, goals and motivations, and study behaviors.
Goals extracted from Contexts of use
Buddy is an app designed to help students manage exam stress by promoting healthy study routines, regular breaks, and mindfulness. It supports students in staying focused, balanced, and stress-free during exam preparation.
Gamification: Ilustrating game cards and creating incentives.
From user feedback, it was discovered that students want an app that
feels similar to a game and doesn’t represent reality. The
screens are designed with a game like interface.